Render and Post Processing Effects
Render and Post Processing Effects enhances and adds advanced effects to your scene. Any effects applied to the vehicle in Scene, will be the default settings in Shutter Pro when the scene is selected. You can also readjust the render effects in Shutter Pro.
Retain Customisations
Located just under the Render Effects tab, tick this option to prevent from losing your individual Render Effects or Post Processing feature settings if you upload different assets or change the lighting/shadow settings.
Lighting and Reflection Adjustments
Click on the slider button on the right to enable the Lighting & Reflection Adjustment option and expand the other settings. The slider button turns red once activated. Several of the controls and settings found here are duplicated settings found in Scene Shadows and Scene Lighting.
Shadow Settings
- Click on the Shadow Settings panel to reveal more options to adjust the shadow brightness and intensity as well as the direction of the shadow on the X, Y and Z axis. Try to match the direction of the shadows with the light source in the environment. Click on each setting panel to adjust the slider, or enter a value by clicking the number box.
- Shadow Softness adjusts sharpness of the shadow beneath the car. The lower the value, the higher the sharpness of the shadow.
- Car Shadow adjusts the intensity of the shadowed areas of the vehicle exterior. The higher the value, the brighter the shadowed areas will be.
- Car Light adjusts the intensity of the un-shadowed areas on the car. The higher the value, the brighter the un-shadowed areas will be.
- Environment Shadow adjusts the intensity of the shadow being cast by the car. The higher the value, the brighter the shadows will be.
- Grounding Intensity alters the spread and intensity of the darkness directly beneath the vehicle.
- Grounding Falloff slider allows you to make finer adjustments of the spread and intensity of the shadow underneath the car.
Lighting and Reflection Settings
- Click on the Exterior Lighting Settings panel to adjust the brightness, contrast, saturation and direction of the lighting on the exterior of the car.
- You also have the same options available to adjust the Interior Lighting and Wheel Lighting settings separately.
Motion Blur
Create a sense of speed by adding a blur that flows in one direction using the Motion Blur effect. Click on the slider button on the right to enable the Motion Blur option. The slider button turns red once enabled. You can adjust the Environment Speed, Wheel Speed and Blur Sky.
- Click on each setting panel to reveal the slider or enter an exact value in the number box.
- Environment Speed adjusts the blur of the current environment.
- Wheel Speed adjusts the blur on the wheels only.
- Blur Sky prevents clipping between the sky layer and environment layer elements.
This is a visual effect only and doesn't reflect a specific speed.
- Click on the tab again to hide the Motion Blur effect tab. To disable the effect, click on the red slider button, which will switch to grey once deactivated.
Props
Props allow you to add additional objects into the scene (up to 4). Once a prop is added additional controls will become available for each slot. Users can select an anchor point, which then sets the prop's position, rotation and scale to be relative to the selected anchor, or use the Prop Movement Gizmo to drag the prop into position across each axis.
Note: This feature is only available to services using the 21.4 viewer.
- Clear Props: Removes all existing props (whether active or inactive)
- Add Prop: Adds a new prop to the Props effect UI, allowing the user to edit it.
Adding a Prop
- Click Add Prop. This will create the prop slot.
- Under Prop 1, select the prop type from the dropdown switch the toggle to Active. In this example, we'll be adding the ionitycharger. You should see the prop become visible in the viewport after switching it to active.
- Use the movement/rotation gizmos to move the prop into the desired position.
- To activate the charging handle for this prop, scroll down to the Plug Anchor dropdown and select Charge.
- This should automatically add the charging handle and rope to the port on the car.
- After selecting the Plug Anchor, you can change the position and rotation of the handle independently from the ionitycharger prop.
- You can continue to add up to 4 props.
Prop Settings
- Active: Toggles the prop on and off in the scene.
- Prop: Dropdown with all of the available props the user can select. These are part of the composition so should be consistent regardless of the current car or environment.
- Use Anchor: Certain environments and cars contain prop anchor points. Enabling this will set the prop's position, rotation and scale to be relative to the currently selected anchor.
- Anchor: Selects which anchor a prop should be set to. These are tied to the current car and environment, so switching either will cause the list to update.
- Reset: Resets the position, rotation, scale, and animation time of this prop to their default values.
- Show Prop Movement Gizmo: Displays a move/rotate gizmo for the prop, allowing the user to more easily set the position and rotation of the prop (The prop needs to be active for this to be used).
- Movement Gizmo Mode: Selects the movement mode of the gizmo between Move and Rotate (only appears when Show Prop Movement Gizmo" is turned on).
- Position: Sets the position of the prop, relative to the world origin or an anchor's origin if attached to a prop anchor. Each axis extends between -10 and 10, defaulting to 0.
- Rotation: Sets the rotation of the prop, relative to world space or an anchor's rotation if attached to a prop anchor. Each axis extends between -180 to 180, defaulting to 0.
- Scale: Sets the scale of the prop, relative to world space or an anchor's scale if attached to a prop anchor. This extends between 0.01 and 4, defaulting to 1.
- Animation Time: If a prop is animated, then this sets the current frame of the animation. Value is the number of seconds from the beginning of the animation. The maximum value (the length of the animation) will update when the animated prop is first enabled. Defaults to 0.
- Remove: Removes this prop from the scene and UI.
Bloom
The Bloom effect simulates a camera viewing a bright light, which exaggerates any existing lights in the image. By increasing the effect’s intensity, any parts of the image with lighter colors will glow. You also have additonal settings to adjust the Anamorphic Lens Flare and Star Lens Flare. Click on the slider button on the right to enable the Bloom option. The slider button turns red once activated.
- The Intensity slider adjusts the glow of the lighter colours in the image.
- Intensity Function allows you to select a Threshold or Filmic Curve intensity.
- Threshold Intensity is a standard linear intensity limit and is more of a simplistic effect.
- Filmic Curve Intensity allows for mapping the intensity of the Bloom effect across a more complex curve. Filmic Curve allows you to adjust the intensity across Middle, Dark, Bright with another slider to adjust the Highlights.
Anamorphic and Star Lens Flare
When enabled, the Anamorphic Lens Flare effect creates horizontal/vertical lens flare at the highlight points of the image. The Star Lens Flare effect has the same controls as the Anamorphic Lens Flare option, although this effect creates a star shape flare rather than horizontal/vertical lines.
- Click the Anamorphic Lens Flare.
- Click the Enabled slider.
- Adjust the Intensity slider to increase the glow of the flares.
- Adjust the Scale, and Blur Pass sliders to achieve the look you want.
- When enabled, the Anti-Jitter Pass slider reduces any noise created by the flare.
- You can also change the Direction of the flare to Vertical/Horizontal.
Chromatic Abberation
Enable the Chromatic Aberration effect to create a simulated lens distortion effect on the edges of the image. Click on the slider button on the right of the tab to enable the feature. The slider button turns red once the effect has been enabled.
- Click on the Intensity panel to reveal the slider to adjust the intensity of the distortion.
- You can then select each Spectrum Channel to adjust each colour.
- To disable the effect, click on the red slider button, which will switch to grey once deactivated.
Contrast Enhance
Enable the Contrast Enhance feature to adjust the Intensity, Threshold, and Blur Spread. Click on the slider button on the right to enable Contrast Enhance option. The slider button turns red once enabled.
- Click on each setting panel to reveal each slider. You can also enter an exact value in the number box.
Depth Of Field
The Depth of Field gives you the option to change the focus and focal settings of your image. Click on the slider button on the right to enable the Depth of Field option. The button turns red once activated.
- Enable the Depth Of Field effect and select a Focus Type:
- Transform allows the user to set up depth of field to determine the distance from a specific object's transform in the scene, although the default object can't be changed.
- AutoFocus focuses on whatever is central to the image, particularly useful for Quick Shots.
- Fixed enables the Manual Focus Settings. The user can set up the specific Focal Distance, Aperture sizes & Max Blur size which will not change respective of geometry distances and remains the values you set it to.
- Focal Size adjusts the focal length of the camera.
- Foreground Overlap Blur adjusts the blur of the foreground.
Manual Focus Settings
- Focal Distance adjusts the distance of the lens to the focus point.
- Aperture adjusts the aperture of the depth of field. Increasing the value will make parts of the image less "in focus".
- You can enable the Visualise Focus slider to preview the setting before exporting. When this is enabled the black sections of the image show the sections that will be in focus when the image is exported, the white sections show the out of focus points of the image.
Layered Post Effects
Layered Post Effects removes blurry effects on glass or windows. If selected, the default Depth Of Field type is Standard. There are 3 options that vary in quality.
- Standard is the normal depth of field technique.
- FULL_RES is similar to Standard but less performant with higher quality output as it does another pass.
- FULL_RES_TRANSPARENCY is the highest quality method, it includes 3 passes of depth of field. This setting is particularly useful when producing a shot of transparent materials e.g headlights or glass and produces a nicer looking output.
Lens Effect
Add Vignette to darken the corners of your image while maintaining a bright centre with the Lens Effect. This effect can be used to draw attention to the focal point of the image. Click on the slider button on the right to enable the Lens Effect option. The slider button turns red once enabled.
- Click on the Vignette tab to reveal more settings. Click on the Enable Vignetting slider to add the effect.
- Enable De-Saturation of the effect by clicking on the slider.
- Darkness adjusts the darkness of the vignetting. The higher the value, the darker the corners of the image will be.
- Sharpness adjusts the sharpness of the effect. The higher the value, the sharper the vignetting will be.
- Lerp Colour determines the colour of the effect, and changes the colour of the corners of the image in the Viewport.
- Click on the tab again to hide the Lens effect. To disable the effect, click on the red slider button which will switch to grey once deactivated.
- The LUT settings aren't support yet, this requires the user to upload a user texture.
Tonemapping
Tonemapping is an image processing technique allowing a set of colours to map to another in order to create high dynamic range. Click on the slider button on the right to enable the Tonemapping option. The slider button turns red once activated. For each technique you can use adjust the exposure by using the Exposure Adjustment slider beneath the technique. The AdaptiveReinhard technique has further controls for adjustments.
You can choose from a range of Techniques:
- SimpleReinhard - Basic linear exposure driven with a single exposure adjustment value.
- Hable - Similar to SimpleReinhard but has a lower increase at the bottom of the tonemapping curve, meaning darker areas less boosted.
- Photographic - Similar to above, emulates real film.
- OptimizedHejiDawson - Produces a high-contrast tonemapping curve. Usually much more noticeable than the other techniques.
- AdaptiveReinhard - Performs similar basic exposure adjustment to the simpleReinhard, but allows user control to tweak the middle grey point of the tonemapping curve and the top white.